Transistor, the Core of Power


 

Overview

Ethereal
defense
bruiser
Hexsteel Guardian
Mechborn
Biorepair
A
A
No

Other elements

Stats

 
 
 

Skills

Mechborn Hammer
Attack and give a shield worth 10% of your HP to yourself and to the Ally with the lowest HP percentage for 1 turn.
(power x 1)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +10% (Primary)
Neural Link
Guard an ally for 3 turns and give them a Power Buff for 3 turns. While guarding, add 50% of the Guarded ally's Power to your own. Grant yourself a Crit Resist Buff for 3 turns.
(Usable every 5 turns)
  • Cooldown -1 turn
  • Duration +1 turn
Power Core
Heal yourself for 50% HP, grant yourself Armor Buff, Block Buff, and a Shield worth 50% of your max HP for 3 turns, and reset the Cooldown on Neural Link, then take another turn.
(Usable every 8 turns)
  • Healing +10%
  • Cooldown -1 turn
Biorepair
When you are struck in combat, you have a 50% chance heal yourself for 2.5% of your max HP and a 50% chance to reduce the cooldown on Power Core by 1 turn. This healing cannot Crit. Additionally, the cooldown of your Neural Link is reduced by 1 turn.
(Automatic effect)
Vulcan's Hammer
When you Guard an Ally, each time your Guarded ally attacks, you attack the same target.
(Automatic effect)