JoJo, the Black Knight


 

Overview

Chaos
attack
bruiser
Ferret Gearhead
Mechborn
Thunderous Assault
SSS
SSS

Other elements

Stats

 
 
 

Skills

Snap Shot
Attack an enemy and Expose and Crit Break them for 2 turns.
(power x 1)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
Lifedrinker
Attack an enemy, ignore 50% of their Armor, and Armor Break them for 2 turns. Heal yourself for 100% of the damage dealt and grant yourself a Shield worth 35% of your max HP for 3 turns. Every 2 points of damage you deal with Lifedrinker reduces your target's max HP by 1.
(Usable every 5 turns)
(power x 1.2)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +0% (Primary)
  • Cooldown -1 turn
Mode Switch
When you are above 50% HP, you are in Attack Mode. In Attack Mode, all of your abilities are guaranteed to Crit and deal 20% bonus damage. When you are below 50% HP, you are in Defense Mode. While in Defense Mode, you take 20% reduced damage. At the start of each turn while in Defense Mode, you heal yourself for 15% of your HP and fill your Speed Bar by 10%.
(Automatic effect)
Thunderous Assault
Remove any Invincibility, Evasion, Debuff Immunity, and Shield buffs from all enemies, then attack all enemies and Mark and Curse them for 2 turns. Rally all allies to attack random targets, then take another turn. These effects cannot be Blocked.
(Usable every 7 turns)
(Available on turn 2)
(power x 0.75)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Cooldown -1 turn
Battery Pack
While in Attack Mode, ignore any damage that would take you below 25% HP. Whenever you are attacked while you are in Defense Mode, fill your Speed Bar by 25% and remove 1 debuff from yourself. You have 35% bonus Aim.
(Automatic effect)