Amalric, the Sun's Zenith


 

Overview

Order
attack
enchanter
Battlepriest
Imperium
Holy Barrier
SSS
SSS
No

Other elements

Stats

 
 
 

Skills

Divine Judgment
Attack an enemy and deal bonus damage equal to 2.5% of your target's max HP, then grant yourself a Power Buff for 2 turns. Grant yourself and the ally with the lowest HP percentage a Shield worth 75% of your Power for 2 turns.
(power x 1) + (hp x 0.025)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Damage +10% (Primary)
Contrition
Attack an enemy for heavy damage and grant all allies a Shield worth 200% of your Power for 3 turns. Increase your Power by 25% for the duration of this battle, up to a maximum 100% increase.
(Usable every 5 turns)
(power x 1.15)
  • Damage +10% (Primary)
  • Shield Amount +10%
  • Cooldown -1 turn
  • Shield Amount +15%
Light's Zenith
Attack all enemies and Stun them for 1 turn. Extend the duration of all buffs on allies by 2 turns and decrease all allies' Cooldowns by 2 turns. Light's Zenith deals double damage if you have a Shield.
(Usable every 7 turns)
(Available on turn 3)
(power x 1.2)
  • Damage +5% (Primary)
  • Damage +5% (Primary)
  • Cooldown -1 turn
  • Cooldown -1 turn
  • Initial Cooldown -1 turn
Holy Barrier
Increase all allies' HP by 15%. At the beginning of each stage give all allies an Invincibility Buff and a Block Buff for 1 turn each.
(Automatic effect)
Mace Of The Secret Flame
Increase your Power by 20% and your Block by 100%. If you have a Shield, your damaging abilities deal 35% bonus damage.